Omega Summoner

Chapter 2068 More Primordial Beast Awakens III



2068 More Primordial Beast Awakens III

“It is actually quite a good place to seal off a primordial beast that is said to be unparalled when it comes to the skies above. Any god or goddess would only think that this is the proper way to seal the True Lord of the Skies.” The player that seems to be their explorer stated.

“The other guild in our alliance is already starting to awaken the Behemoth. We should also do the same as defeating the primordial beast quickly means that we can also have our share of their loot if they have yet to defeat the Behemoth.” The guild master stated.

“The Ziz is much easier to awaken compared to the Behemoth. We just need to have this tomb like thing to be exposed to the air above. It is said that the Ziz is made up of the air of the world itself. I can hypothesize that it is sealed underground to make sure that it will never fully reform its body since there is less air below the earth.” The explorer player stated as it is what he was able to decipher from the mural.

The explorer player is a bit skeptical if the text is true as he has yet to verify with anyone if his deduction is correct. There was also a part of the mural that looked like it was scratched off and a note beside it saying to never unseal the Ziz. He decided to ignore the warning of not unsealing the Ziz since they are going to subdue it anyway. What he did not know is that there was a continuation of the story in the scratched off text.

The story of the Ziz that the player was able to decipher ended with it being called the True Lord of the Skies. The scratched off story is about it being tainted with the energy of a Distorted God of the Wind when it battled with it. The Ziz was able to be victorious against the Distorted God of the Wind but it was tainted by the miasma of the latter. The Ziz asked the gods to seal it in the depths of the earth in order for it to never manifest as it might become a Distorted Primordial Beast.

The gods appointed a group of humans to safeguard the tomb where the Ziz is sealed but they were influenced by the miasma of the Distorted God. The humans that safeguarded the tomb were tempted by the miasma that spewed from tomb that they wanted to unseal the Ziz. A bloodbath ensued as all the humans that kept watch were all in the brink of death and is about to be tempted as well.

With the last of their will, the humans scratched off the part of the story of the Ziz that tells that it has been tainted by a Distorted God. They also managed to scratch off a warning to tell anyone that finds the tomb to never unseal the primordial beast. With the last of their strength, all of the human protectors used a powerful earth attribute spell to sink the tomb deeper into the earth. What they did not know is that a group of players would find the tomb by unearthing it and even try to unseal the sealed primordial beast.

“Are the mage unit ready?” The guild master asked.

“They said that they are ready. We just need to get out of the tomb to make sure that we will not be affected by the spell.” The explorer player stated as the world suddenly received a world message.

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[The Behemoth has been released from its seal due to awakening.]

“They have done it. We need to unseal the primordial beast now. Let us go out immediately.” The guild master commanded as all of his guild members finished mapping and placing the magic stones on the specified locations.

“Are you sure about this?” The explorer asked as he is suddenly a bit worried of what would happen.

“There is no reward without risk. Start the spell and create a chasm.” The guild master commanded as the mage unit comprised of mainly mages that are masterful in using the earth element touched the ground.

“Shatter!” All of the mages casted as the magic stone markers that they placed activated in unison which created a powerful earthquake that made the ground rumble.

All of the players made sure to procure flying mounts as they knew that they would make the ground cave in. All of them used the flying mounts to make sure that they will not be caught up in the shifting of the ground. The mages already made specific calculations to make sure that their Shatter spell will only create the specific rift in the location that they have chosen. This would create a chasm that will reveal the tomb where the Ziz was sealed.

Just as they have planned, a huge chasm is created by utilizing lots of mana and even calculations. The tomb suddenly glowed in a greenish hue which meant that the wind is now gathering towards the location. The players all cheered as they were able to unseal the primordial beast that they were assigned to. The guild master immediately commanded all of his guild members to surround the Ziz to ensure that they will be able to attack it immediately when it fully forms.

What the guild master and his guild members did not expect is that the greenish hue that represented the wind element suddenly turned murky gray. Miasma that was not in the area suddenly started to get released from the tomb itself as if it exploded from the ground below. The explorer player suddenly remembered the warning to never unseal the Ziz but they have overestimated their strength.

[The Ziz, Primordial Beast of the Skies, has been unsealed.]

[The Ziz has almost been fully corrupted by the Distorted God of Wind’s energy.]

[The Ziz could not control its body and will now rampage until it is able to recover.]

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