1455 No One.
There was an even more blatant and recent example of this as well. Emytheus, leader of the Brotherhood of Guardians, defeated his key sentinel in just 5 moves, but he only received 5 bronze danger zones and just 1 silver danger zone with only 3 days of protection.
This wasn’t even the most shocking portion of Dyon’s rewards. 3% of the lower tier’s territory?! What the hell!
One had to know that there were only 100 power centers in the tower quadrants. If you add a little to take into consideration power centers with multiple figure heads like the dragons or the golden flame quadrant, you wouldn’t exceed 150.
But, then, if you subtract the clans without enough talent or resources to produce celestials younger than 1000 years old, you’re left with only about 50 powers total.
Any simple math would tell you that that meant that each power would be allowed, on average, 2% of the territory, but this would be a wrong. One had to subtract out the no-go lands where dynamic danger zones would appear, and you also had to subtract static danger zones since they didn’t count as part of territories.
After you did this, you were left with just 50% of the total lands left, of which, each clan would be allowed, on average, about 1/50th of.
Obviously, it didn’t work out this way, with large clans like the Star Clan controlling upwards of 5% of these territory lands.
However, this didn’t change the fact that Dyon would be allowed, on average, 3 times the land of anyone else! On top of that, no one would be allowed to touch him or his people for 5 years!
As if this news wasn’t enough, the next round made people want to faint from anger.
One had to remember that key wielders weren’t the only ones allowed to receive rewards from their trials. Others could receive rewards as well, or else it wouldn’t be very fair.
Some of the weaker rewards included the right to enter danger zones for a period of time without being charged by the clan or sect that controlled it. This could be considered a sort of beginner’s grace. But, who would have known that Dyon’s Demon Generals would perform so well that they too received one of the highest form of rewards: Territory Protection!
Since they weren’t key wielders, the Demon Generals could only earn a few days each, but what did multiplying that by 3000 result in?
The Demon Generals all gained an average of 1.5 days of protection. This meant that Dyon’s new 3% territory, on top of 5 years from him, would gain an additional 4500 days of protection!
This meant that for the next 17 years, no one could even think of touching Dyon’s territory!
**
As the martial world was losing their minds over Dyon’s achievements, Dyon himself had already gotten to work once more.
The first thing he did was purge Low Enigmatic City of Enigmatic Sect influences. Though this might seem simple with the protection he received, it was actually more complex than one might expect.
Low enigmatic city wasn’t just a territory, it functioned as its own nation of sorts, a nation crafted for and by celestials. Many had no hope of reaching the dao realm at all and instead settled to spend their 10 000 years of life in leisure. As a result, this city and others like it were hubs of entertainment as much as they were strongholds.
The enigmatic sect took advantage of this to contract many businesses under them. And, obviously, even with Dyon’s interference, these businesses were still being controlled by the enigmatic sect. Considering the binding nature of martial world contracts, it was no simple task to pull them out from under their thumb.
Dyon had three choices. The first was to pay an exorbitant sum to prematurely terminate the contracts of these business owners. The second was to allow them to remain under contract. And the third was to force them to leave the city.
Obviously, the first was too wasteful. How could Dyon spend such an ungodly amount of dao stones on such a venture. The second was even more impossible because that would be akin to Dyon running the enigmatic sect’s city, all for them to gain profits while he gained nothing. As for the last option, it seemed like the most viable. But, it would also gut the city of everything that drew people to it.
Though some used low enigmatic city as a break from danger zones that were nearby, most didn’t care for training and putting their lives on the line in such a fashion. Those individuals would choose to leave entirely if Dyon chose the third option.
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Luckily, Dyon found a hidden fourth option. After pouring over their contracts, most of these business owners were tied to Low Enigmatic City.
This stipulation made sense. After all, if you contracted a business, but they left to take their services elsewhere, although you would still receive some of their profits, your city would lose some of its stature. The whole appeal of having businesses attached to Low Enigmatic City was so that visitors could feel as though they had everything they could possibly want at their fingertips.
Clearly, the problem with this was obvious. There was no such thing as low enigmatic city anymore!
Using this loophole, Dyon changed the name of Low Enigmatic City to Low Sacharro City. Instantly, more than 70% of the contracts were completely voided.
Of course, these contracts were tied to lesser businesses that the enigmatic sect gave generic contracts to. These were businesses they could afford to lose without blinking an eye. However, there was a smaller 20-30% number that the enigmatic sect used unique contracts for, unique contracts that had far stricter wordings.
Dyon had no choice but to let these businesses go, kicking them out of Low Sacharro City entirely. However, this had saved him trouble. Although many of the more popular businesses were gone, it wasn’t to the point where the city was gutted.
With this done, Dyon immediately got to work filling in the void those businesses left.