Spending My Retirement In A Game

Chapter 341 - Arrowheads



For a little while, Eisen continued preparing the different ingots that he would then one after another hand over to the Kobolds responsible for the different sizes of arrows. It seemed like it was possible to really fold the elemental mana into the aluminum as Eisen had hoped, although it was far less efficient than when Eisen tried to do the same with his own mana, which was kind of understandable if one thought about it.

But even then, the ingots became incredibly light, and while they maybe weren't as strong and durable as Eisen would like them to be, as long as one took proper care of these it would be possible to use them over and over again. And if they ended up breaking, if someone picked up the pieces, Eisen would be able to re-forge them as well.

Basically, they were the perfect base for arrows, so as long as Eisen properly managed to make arrowheads and fletchings that were well-balanced to each other, the arrows would surely be able to travel a fair distance without issues.

After Eisen finished the Aluminum he would use for the arrows, he moved on to make some of the spear-sized arrows by basically just creating thin, straight metal tubes. After finishing ten of them, Eisen chose to just move on to the next part, the arrowhead, and chose to go for steel with this one. It might be a bit heavy, but as long as he could figure out a good fix for the balancing issues that would accompany that heavy weight, it should be fine.

The type of arrowhead that Eisen wanted to go for regularly was a simple hunting broadhead, which was used by hunters because it made it easier to penetrate into the flesh of animals, which was just perfect for the leveling-purposes Eisen had in mind.

They were the types of arrowheads most people thought of when they imagined an 'Arrow', with a simple triangular shape to them. What Eisen chose to go for for these was a simple flat type, as if a small two-edges blade had been stuck to the tip of a stick, which was basically what it was.

In order to make the steel as low a burden to the arrow as possible, Eisen thought it would be a good idea to also fold some of the Air-Mana into it, and on top of that, he didn't make 'Full' arrowheads. That meant that he really just created the metallic 'lines' for the triangular shape on the outside so that the edge could be somewhere, as well as some thin supportive pieces leading from those 'Lines' to the tip of the arrow's body.

It wouldn't really allow for a lot of enchanting, but Eisen still wanted to try his best. And in the end, to create arrows with special effects, Eisen wanted to go for different arrowheads anyway.

Basically, he wanted to try and implement some of the ideas that he had gotten from his apprentices while looking at their three-dimensional enchantments. For example, he wanted to create blunt arrows that would create a chunk of Rock at the tip just before impact to increase the force.

Then, he wanted to create some homing-arrows using the principle that Stahl tried out with his enchantment.

And then, he even wanted to try and figure out a way how to properly make some explosive arrowheads. In general, Koro's idea wasn't actually bad, it was just that he treated his work mindlessly without thinking about what he was doing. But those explosive arrowheads would probably have to wait until Eisen managed to get his hands on enough materials to mass-produce arrows.

He might even try and work on a way to properly produce Carbon Fibers, which were supposed to be the apex of arrow-materials. Eisen himself always preferred to use metallic tools over carbon fiber, because the feeling was just so different, but he himself had to admit that Carbon Fiber might as well be the best choice possible for arrows.

Carbon Fiber Arrows were light, fast, and durable, all that you could ask for. He would keep using his regular old, basic materials when it came to other items, but when there were some new-age materials that were indisputably one of the best possible choices for a certain type of item, Eisen would try not to be that stubborn and try to find a way to properly work on them.

On top of that, Carbon Fiber Arrows were probably the ones that would be the easiest to sell to Players, simply because they were already used to them. Eisen didn't really expect anyone that didn't already have archery experience in real life to try and become an Archer in the game, and while those types of arrows were pretty expensive, they were probably the type most often used in practice. And it wasn't like the kind of people that had the money to spend on a capsule would need to worry about the price of Carbon Fiber Arrows.

Either way, for now, Eisen created the differnetly-sized basic arrowheads, fifteen for each size, and then moved on to the special arrowheads that he wanted to use next.

Two of each size would be turned into the 'Extra Blunt' arrowheads, as Eisen figured to call them. Basically, they were just a small piece of rounded steel, slightly wider than the body of the arrow, the perfect base for three-dimensional-enchanting.

Eisen figured that it would be a pretty good idea to try and combine part of Stahl's three-dimensional enchantment with Parc's three-dimensional enchantment.

Stahl's would make it possible to find out if there was something directly in front of the arrowhead, and Parc's would make it possible to cover the arrowhead in a thick layer of rock.

It wasn't really that complicated to combine it either, because Eisen placed Stahl's enchantment into a small marble which was placed into the front-end of the hollow space of the arrowhead's body which would constantly be active, and then allow a bit of mana to pass to the enchantment in the actual tip.

And the other three arrowheads were ones that Eisen figured to be the ones that would be used mostly for extremely large enemies or for out-of-combat purposes, because they were supposed to directly stick to the surface that they hit and then bore inside to make sure they wouldn't end up loosening under any situation, except if a small pin was forcefully pulled-out.

And then, around the arrow's thinned-down body, Eisen would wrap a stable rope that would drop off of the arrow once it stuck to whatever surface it attached itself to. This would probably be mainly used using the largest arrow-type, but Eisen still wanted to make sure that they would be prepared for any possible situation.

The mechanism would be relatively simple. There would be an enchantment at the tip that would take the pressure that the arrow would receive on impact and force it into the arrow's hollow body. There, it would activate the mechanism to drop the rope while pushing itself out of the open-end of the arrow, where another enchantment would be placed that would focus that pressure to create an extra boost, that would allow the arrowhead to push into even hard surfaces a little bit. And then once inside, small pins would press out of the arrowhead to properly attach everything into the surface.

And just like that, Eisen hoped to be able to create a way to create help to climb up steep cliffs, or to hold down large monsters.

Next, Eisen made the thing fletchings, which were relatively simple as well. They were triangles placed at the end of an arrow to allow for proper balance during the flight, and Eisen wanted to use them to make sure that the arrows were balanced weight-wise in general as well.

And for the fletchings, Eisen chose to go for three fletchings per arrow, which would be slightly pointed to the side so that they could create a rotary-motion during the flight.

Just like that, when he attached all of the arrowheads and fletchings to the arrow's bodies, Eisen was finished with them and could just put them to the side for when they would end up actually hunting on the islands, which would be one of the first things they did after creating the basic structures. For the most part, people could stay inside of the ship while the main-island was being taken over.

After all, there were supposed to be ruins there, which might be able to be turned back into proper buildings for everyone to live in, especially once it's been turned into a town by activating the Town Core that was supposedly there.

But until then, Eisen wanted to create some more items with the materials he had been infusing for a little while now, and the items he wanted to make were mostly wands or staffs for the Mages or Sorcerers on the ship which would also try to help take over the islands.

Although, Eisen still had some other things to take care of as well, which included teaching his students. It would be Stahl's last day learning under Eisen now, so he really wanted to make sure to teach them properly today as well.

He cut yesterday's lessons short because of what happened with Koro, but today, he wanted to teach them a little bit about Glassblowing and Cooking as the last two lessons that Stahl would be a part of. Of course he would continue teaching Parc and Rouge more in-depth about everything, but that would be a stopping point for the old man's grandson for now. He might come to learn a little more from Eisen at a later point, but for now, that would be it.

And so, Eisen prepared all that needed to be prepared for the glassblowing lessons, and while he was waiting for his students to arrive, the old man already started working on the different elementally-specialized staffs and wands.

Soon, though, the three of them made their way into the Dungeon, and Eisen started teaching them about the most important parts about glassblowing. And as he expected, most of the glass that the three of them were working broke pretty quickly, although Stahl did a pretty good job because he already had the skill.

But Parc and Rouge were currently working with glass for the very first time, and it wasn't necessarily the easiest material to work with.

Actually, one of the scars on Eisen's arm came from glassblowing. When he was trying to work with glass for the very first time, the thing that he made, Eisen really wouldn't be able to remember even if he properly tried, because it was basically just practice to make some random shape out of it, dropped to the ground and ended up shattering into a thousand pieces.

One of those pieces ended up being flung into the air before cutting into Eisen's arm pretty shallowly. It wasn't anything all that bad in the end, but the glass got dirty when it dropped to the ground, and that dirt was then burnt into his wound.

He had to get the edges cut out, which enlarged the wound a bit and caused a small scar to appear on the side of his thumb a few weeks later.

Since then, Eisen always tried to properly and turn away at least a little bit when he could tell that one of the things he was working on was about to break, although that didn't always work, especially when he stood too close to them. That's why he had especially many scars and markings on his hands and legs from when he accidentally touched different hot materials, when something ended up breaking in his hands, or when something dropped to the ground directly in front of his legs.

But luckily, Eisen was now able to even recover a lost arm, so he wouldn't need to worry about getting more scars.

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